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  • Dimple creation in golf ball modelling

    Discussion in 'SolidWorks' started by StormersRage, May 28, 2018.

    1. StormersRage

      StormersRage New Member

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      Hi everyone !

      I can't figure out to how to model this.
      I have a golf ball dimple dimensions. I need to model the ball with hexagonal and pentagonal dimples having nearly spherical depressions. To help you better understand this, I have attached a picture of a standard golf ball with hexagonal dimple.

      How can I model this ball on Solidworks ?
      Thanks in advance !
       

      Attached Files:

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    3. john12

      john12 Well-Known Member

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      Could you just cut the hexagon and pentagons down square and then Fillet the internal edges?
       
    4. Bill Toulas

      Bill Toulas Well-Known Member

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      Hey!
      Although there are many ways to do this, I think when it comes to designs of this kind, using Blender is the cheapest way to do it. The software is not super-easy, but there's an abundance of video tutorials that showcase various possible designs, including the golf ball. Here we go:
       
    5. john12

      john12 Well-Known Member

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      That looks interesting (I've never really used Blender) but isn't really what OP is asking as the dimples are circular and aren't uniform along the surface (that could be done in Solidworks fairly easily).

      I think the hard part is using the hexagons and pentagons to create the depressions but having in the inside edges rounded rather than sharp.
       
    6. GoodCat

      GoodCat Active Member

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      This can be done with multiple arrays.

      but you will need 2 auxiliary surfaces that will later need to be hidden
       
    7. john12

      john12 Well-Known Member

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      You mean in Blender?

      I suppose in Solidworks you could make the dimple shape as a separate body then subtract that from the main spherical body...

      But then you've just just got to figure out the correct spacing on the hexagons and pentagons. I've spent literally hours trying to work out the correct tessellation for making a large 'bucky ball' model for a previous job.
       

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