WHAT WE DO AT WET? We create projects and products that transform the way people relate to water. Our creations are multi-sensory and redefine the way people connect with nature and with each other. We harness technology and with it we create experiences. Experiences that include the worldâ€™s grandest water features (the Fountains of Bellagio and the Dubai Fountain). We donâ€™t reflect on what we have done, we focus on what we havenâ€™t done yet. WHY YOU? We are seeking people who connect the unconnected, people who thrive at the boundary layer. People who donâ€™t ask â€œhowâ€ but who ask â€œwhy,â€ and â€œwhy not?â€ People who consider engineering as nothing less than a way to create magic. People who want to partner with other great designers and together leave their mindprint on the human race. WHO ELSE IS ON THE TEAM? Our team is built of more than 200 exceptionally talented and passionate-about-what-they-do people. The boundaries between our departments and resource groups are exceptionally permeable. We have product engineers, electrical engineers, physicists, graphic designers, software architects and building architects, mechanical engineers, hydraulic engineers, chemists and special effects designers, Academy Award winners, landscape architects, all kinds of designers, programmers, inventors, animators, choreographers and, well itâ€™s a pretty rich environment if you like teaming with people who know a whole lot of stuff you never even thought about. And we have, quite honestly, an amazing environment of studios, labs, shops and playgrounds in which they all work. WILL YOU FIT? If you like to sit in a cubicle working at a monitor all day, then WET isnâ€™t for you; we donâ€™t have any. (Cubicles that is. Every engineer has a 30-inch Cinema monitor and a loaded MacPro.) If you like to stay in your own department, WET isnâ€™t for you either. We expect to see you in our design studios, in our shops, and in our laboratories and mock-up areas. WET is an environment for people who love creating as a team, for whom â€œlimitâ€ is only a mathematical concept and for whom â€œfluidâ€ is a state of mind. Do you love to experiment? While your mind is racing with the theoretical do you also crave to work with your hands and feel your solutions being developed? Youâ€™ll work in mechanics, hydraulics and electronics. Youâ€™ll research. Youâ€™ll build models and, best of all, take those to prototypes and then to reality. While we love problem solvers, we want people who find the problems to solve. People who ask the â€œwhat ifâ€ questions and who thrive on hard challenges. People for whom good is not enough and great is only half way there. Everyone here is best of classâ€”or on a track to get there. Here â€œintensityâ€ is the ethos, not a measured variable. What you know is a start. If we donâ€™t push you beyond your current state with our in-house education programâ€”well, trust us, we will. (And not just in your core area, but in classes from abstract math to performance improv from quick state modeling to contextual storytelling.) THE WET ENVIRONMENT Our engineering studio is organized in teams, and is integrated with our product designers. It is next to our science laboratories and across from our classrooms, just a short walk from our Technology Center, where we build what we invent. And we build all of our inventionsâ€”right here. We can see what we create in process; we can learn from our mistakes (we love mistakes, but only if they are learned from); and we can immerse ourselves in the full product cycle, from imagination through fabrication. We have a pretty incredible range of tools from which to make things. We have state-of-the-art CNC machining (in Lean cells), automated sheet metal forming, laser fabrication, water-jet cutting (including robotic 3D forms), CNC metal spinning, non-circular metal rolling, CNC tube bending, CNC vacuum forming, CNC plasma cutting, robotic welding, flex line assembly, control system fabrication â€¦ DO YOU BRING THESE? Youâ€™ll contribute with expertise in mechanism design, optical engineering, thermodynamics, material science, flow analysis, computer simulation and modeling, plastics forming, manufacturing engineering, control system design, math (the more the better), embedded systems design, and skillful proficiency in Matlab, SolidWorks, Cosmos, LabViewâ€”and the ability to free-hand sketch and to present ideas. WHAT WE ABSOLUTELY REQUIRE â€¢ A fantastic education and a fervent desire to learn. â€¢ At least one enriching job in full cycle product development. â€¢ Mastery in math, at least through advanced calculus. â€¢ Ability to travel internationally. â€¢ Passion about work.